Reduce JavaScript Execution Time: Performance Optimization Guide
Moderate 33 min 2026-03-20

Reduce JavaScript Execution Time: Performance Optimization Guide

Quick Summary

  • What this covers: Cut JavaScript execution overhead through code splitting, tree shaking, deferred loading, and Web Worker offloading. Optimize Total Blocking Time and interaction latency.
  • Who it's for: site owners and SEO practitioners
  • Key takeaway: Read the first section for the core framework, then use the specific tactics that match your situation.

Excessive JavaScript execution blocks the main thread, delaying user interactions and degrading First Input Delay and Total Blocking Time measurements that directly impact Core Web Vitals scores. When browsers execute JavaScript, the main thread becomes unavailable for user input processing, scroll handling, and animation frame rendering—creating the perception of unresponsive pages even when content is visually complete. Sites shipping 500KB+ of JavaScript typically incur 2-4 seconds of main thread blocking on mid-tier mobile devices, elevating TBT above the 300ms threshold that triggers poor Core Web Vitals ratings.

This guide architects systematic execution time reduction through dead code elimination, code splitting by route and component, third-party script optimization, Web Worker offloading for computationally intensive operations, and compilation target tuning. The methodology delivers measurable improvements: reducing Total Blocking Time from 800ms to under 200ms and improving Lighthouse performance scores from yellow ranges (50-89) into green zones (90-100).

Understanding JavaScript Execution Overhead

JavaScript execution encompasses multiple distinct phases, each consuming main thread time. The sequence begins with parsing—the browser reads JavaScript source text and converts it into an abstract syntax tree (AST). Large JavaScript files introduce parsing delays proportional to file size: 1MB of JavaScript requires 500-1000ms parsing time on mobile devices before any code executes.

Following parsing, the browser performs compilation—transforming AST into bytecode or machine code executable by the JavaScript engine. Modern browsers use just-in-time (JIT) compilation, compiling code during or immediately before execution rather than ahead of time. Compilation overhead is typically 20-40% of parse time, adding another 100-400ms for megabyte-scale scripts.

The execution phase consumes the most time and exhibits the widest variance. Simple scripts defining variables and functions execute in milliseconds. Complex initialization code—DOM manipulation, data processing, framework bootstrapping—can consume seconds on constrained devices. Execution blocks the main thread entirely; during execution, the browser cannot respond to clicks, process scrolling, or render animation frames.

Total Blocking Time quantifies this blocking behavior. TBT measures the cumulative duration of all main thread tasks exceeding 50ms between First Contentful Paint and Time to Interactive. A page with three 200ms JavaScript execution tasks contributes 450ms to TBT: (200-50) + (200-50) + (200-50). Google defines TBT under 200ms as "good," 200-600ms as "needs improvement," and above 600ms as "poor."

First Input Delay measures the delay between user interaction (click, tap, keypress) and browser response. When a user clicks a button while JavaScript executes, FID captures the wait time until the main thread becomes available to process the click event. FID under 100ms is "good," 100-300ms "needs improvement," above 300ms "poor."

The Chrome DevTools Performance panel visualizes execution overhead. Record a page load, then analyze the flame chart. Yellow bars represent JavaScript execution, with height indicating call stack depth and width indicating duration. Long yellow bars (>50ms) identify problematic execution tasks. The summary panel quantifies total scripting time, revealing what percentage of load time JavaScript execution consumed.

Coverage tool exposes unused JavaScript. Open DevTools → Coverage (Cmd+Shift+P → "Show Coverage"), record page load, then review the coverage report. Red bars in the coverage visualization represent unused code—downloaded, parsed, and compiled but never executed. Sites shipping 60%+ unused code hemorrhage bandwidth and parsing time on code that contributes zero functionality.

Device performance variance amplifies execution time concerns. Desktop devices with high-end CPUs execute JavaScript 5-10× faster than mid-tier mobile devices. A script executing in 200ms on a MacBook Pro may require 1-2 seconds on a mid-range Android phone. Lighthouse uses simulated mobile throttling (4× CPU slowdown) to approximate mobile device performance, surfacing execution issues invisible on developer desktops.

Dead Code Elimination and Tree Shaking

Dead code elimination removes unused functions, classes, and modules from production bundles, reducing parsing and execution overhead by preventing the browser from processing code that never executes.

Tree shaking leverages ES6 module static analysis to eliminate unused exports. When code imports a single function from a utility library, tree shaking removes all other exported functions from the final bundle if they're never imported elsewhere.

Example utility module with three functions:

// utils.js
export function formatCurrency(amount) { /* implementation */ }
export function formatDate(date) { /* implementation */ }
export function formatPhone(phone) { /* implementation */ }

Application code importing only one function:

// app.js
import { formatCurrency } from './utils.js';

Without tree shaking, the bundle includes all three functions. With tree shaking, the build process analyzes imports, identifies only formatCurrency is referenced, and eliminates formatDate and formatPhone from the output bundle.

Webpack 5 enables tree shaking by default in production mode. The configuration requirement is minimal—use ES6 modules and production mode:

module.exports = {
  mode: 'production',
  entry: './src/app.js',
  output: { filename: 'bundle.js' }
};

Webpack analyzes module exports and imports, flagging unused exports for elimination during minification. The UglifyJS or Terser minifier then removes the flagged dead code from the final bundle.

Side effect-free modules enable more aggressive tree shaking. By default, Webpack assumes module initialization code may have side effects (modifying globals, registering event listeners), preventing elimination even if exports aren't used. Declare modules side-effect-free in package.json:

{
  "name": "utility-package",
  "sideEffects": false
}

This signals Webpack that importing from this package has no side effects beyond the imported exports, enabling elimination of entire unused modules rather than just unused exports within used modules.

For packages with some files containing side effects (CSS imports, polyfills), specify exceptions:

{
  "sideEffects": ["*.css", "./src/polyfills.js"]
}

Rollup offers more aggressive tree shaking than Webpack, analyzing code at the statement level rather than module level:

// rollup.config.js
export default {
  input: 'src/main.js',
  output: { file: 'dist/bundle.js', format: 'esm' },
  plugins: [terser()]
};

Rollup's static analysis eliminates unused code more granularly, often producing smaller bundles than Webpack for library packages where tree shaking provides maximum benefit.

CommonJS module limitations prevent effective tree shaking. Legacy require() and module.exports syntax creates dynamic dependencies that static analysis can't reliably resolve:

// Problematic CommonJS pattern
const utils = require('./utils');
const fn = Math.random() > 0.5 ? utils.formatCurrency : utils.formatDate;

Static analysis cannot determine which function executes, forcing bundlers to include both. Migrate to ES6 imports for tree shaking benefits:

// Tree-shakeable ES6 pattern
import { formatCurrency, formatDate } from './utils';
const fn = Math.random() > 0.5 ? formatCurrency : formatDate;

Babel preset-env transpilation can inadvertently disable tree shaking by transforming ES6 modules to CommonJS. Configure Babel to preserve ES6 modules:

{
  "presets": [
    ["@babel/preset-env", {
      "modules": false
    }]
  ]
}

The "modules": false setting prevents module transformation, allowing Webpack or Rollup to process native ES6 modules for tree shaking.

Lodash tree shaking requires special handling. Standard Lodash imports reference the entire library:

import _ from 'lodash'; // Imports entire 70KB library
_.formatCurrency(100);

Use per-method imports or lodash-es for tree shaking:

import formatCurrency from 'lodash/formatCurrency'; // Imports only needed function
// OR
import { formatCurrency } from 'lodash-es'; // ES6 module version

The lodash-es package provides ES6 module builds enabling tree shaking, while standard lodash uses CommonJS.

Manual dead code auditing identifies opportunities bundlers miss. Search your codebase for feature flags or conditional code paths that never execute in production:

// Development-only code that should tree-shake
if (process.env.NODE_ENV !== 'production') {
  console.log('Debug info:', data);
  enableDevTools();
}

Ensure build processes define process.env.NODE_ENV as 'production', allowing Webpack to eliminate the conditional block entirely during minification.

Code Splitting Strategies by Route and Component

Code splitting divides JavaScript into multiple bundles loaded on-demand rather than shipping monolithic bundles containing code for all pages and features. This reduces initial JavaScript execution by deferring non-critical code until actually needed.

Route-based code splitting separates code by page or route, loading only JavaScript relevant to the current page:

// Without code splitting - single bundle
import HomePage from './pages/Home';
import ProductPage from './pages/Product';
import CheckoutPage from './pages/Checkout';

// With code splitting - dynamic imports
const HomePage = () => import('./pages/Home');
const ProductPage = () => import('./pages/Product');
const CheckoutPage = () => import('./pages/Checkout');

Dynamic import() syntax returns a Promise resolving to the module, instructing bundlers to split the imported module into a separate bundle loaded asynchronously when the route activates.

React Router with code splitting:

import { lazy, Suspense } from 'react';
import { BrowserRouter, Route, Routes } from 'react-router-dom';

const HomePage = lazy(() => import('./pages/Home'));
const ProductPage = lazy(() => import('./pages/Product'));

function App() {
  return (
    <BrowserRouter>
      <Suspense fallback={<div>Loading...</div>}>
        <Routes>
          <route path="/" element={<HomePage />} />
          <route path="/product" element={<ProductPage />} />
        </Routes>
      </Suspense>
    </BrowserRouter>
  );
}

React's lazy() function wraps dynamic imports, while Suspense provides fallback UI during bundle loading. Users visiting the homepage load only HomePage bundle; ProductPage bundle loads on-demand if they navigate to a product page.

Vue Router code splitting:

const routes = [
  { path: '/', component: () => import('./pages/Home.vue') },
  { path: '/product', component: () => import('./pages/Product.vue') }
];

Vue Router automatically code-splits components using dynamic imports, generating separate bundles for each route.

Component-level code splitting defers heavy components until needed:

import { lazy, Suspense } from 'react';

// Heavy charting library - defer until user views charts
const ChartComponent = lazy(() => import('./components/Chart'));

function Dashboard() {
  const [showChart, setShowChart] = useState(false);

  return (
    <div>
      <button onClick={() => setShowChart(true)}>Show Chart</button>
      {showChart && (
        <Suspense fallback={<div>Loading chart...</div>}>
          <ChartComponent />
        </Suspense>
      )}
    </div>
  );
}

The ChartComponent bundle (including heavy charting libraries) only loads when users click "Show Chart," eliminating initial bundle bloat for users who never view charts.

Vendor bundle splitting isolates third-party dependencies into separate bundles with longer cache durations:

// webpack.config.js
module.exports = {
  optimization: {
    splitChunks: {
      cacheGroups: {
        vendor: {
          test: /[\\/]node_modules[\\/]/,
          name: 'vendor',
          chunks: 'all'
        }
      }
    }
  }
};

This configuration extracts all node_modules code into vendor.js, separating rarely-changing dependencies from frequently-updated application code. When application code changes, users download only the updated app bundle, reusing cached vendor bundle.

Granular vendor splitting creates separate bundles for large libraries:

splitChunks: {
  cacheGroups: {
    react: {
      test: /[\\/]node_modules[\\/](react|react-dom)[\\/]/,
      name: 'react',
      chunks: 'all',
      priority: 20
    },
    lodash: {
      test: /[\\/]node_modules[\\/]lodash[\\/]/,
      name: 'lodash',
      chunks: 'all',
      priority: 20
    },
    vendor: {
      test: /[\\/]node_modules[\\/]/,
      name: 'vendor',
      chunks: 'all',
      priority: 10
    }
  }
}

This splits React, Lodash, and remaining dependencies into separate bundles, optimizing cache granularity—updating one library doesn't invalidate other vendor bundles.

Critical vs non-critical splitting defers non-essential features:

// Critical: Load immediately
import { formatCurrency } from './utils/critical';

// Non-critical: Load on-demand
const lazyFeature = () => import('./features/analytics').then(m => m.trackEvent);

// Use non-critical feature
button.addEventListener('click', async () => {
  const trackEvent = await lazyFeature();
  trackEvent('button-click');
});

Analytics, A/B testing, and chat widgets qualify as non-critical—defer loading until after initial render completes or until user interaction triggers their need.

Preloading split bundles optimizes navigation latency:

import { lazy, Suspense } from 'react';

// Preload product page bundle when user hovers product links
const ProductPage = lazy(() => import(/* webpackPreload: true */ './pages/Product'));

<link rel="preload" href="/product-page.js" as="script">

Webpack's /* webpackPreload: true */ comment instructs the bundler to generate preload tags, loading bundles before navigation occurs, eliminating load delays when users click preloaded routes.

Third-Party Script Optimization and Deferral

Third-party scripts—analytics, ads, social widgets, chat applications—frequently dominate JavaScript execution time while contributing zero direct value to page functionality. Aggressive optimization reduces third-party overhead without eliminating business-critical tracking or conversion tools.

Facade pattern delays loading third-party embeds until user interaction:

<!-- Instead of immediate YouTube embed -->
<iframe src="https://youtube.com/embed/VIDEO_ID"></iframe>

<!-- Use facade with thumbnail -->
<div class="video-facade" data-video-id="VIDEO_ID">
  <img src="thumbnail.jpg" alt="Video thumbnail">
  <button class="play-button">Play Video</button>
</div>

<script>
document.querySelectorAll('.video-facade').forEach(facade => {
  facade.addEventListener('click', function() {
    const videoId = this.dataset.videoId;
    const iframe = document.createElement('iframe');
    iframe.src = `https://youtube.com/embed/${videoId}?autoplay=1`;
    this.replaceWith(iframe);
  });
});
</script>

This pattern shows a lightweight thumbnail image until users click to play, deferring the YouTube embed's 10+ resource requests until genuine user intent is established.

Google Tag Manager optimization consolidates multiple tracking scripts:

<!-- Inefficient: Multiple tracking scripts -->
<script src="google-analytics.js"></script>
<script src="facebook-pixel.js"></script>
<script src="linkedin-insight.js"></script>

<!-- Efficient: Single GTM container loading all tags -->
<script async src="https://www.googletagmanager.com/gtm.js?id=GTM-XXXXX"></script>

GTM loads asynchronously, then loads configured tracking tags, providing centralized control over tag loading timing and conditions. Configure tags to fire on specific events rather than immediate page load, deferring non-critical tracking.

Async and defer attribute usage:

<!-- Defer: Load in parallel, execute after HTML parsing -->
<script defer src="/app.js"></script>

<!-- Async: Load in parallel, execute immediately when ready -->
<script async src="/analytics.js"></script>

Use defer for scripts requiring DOM access or execution order dependencies. Use async for independent scripts (analytics, ads) that can execute whenever ready without blocking anything.

Self-hosting third-party scripts improves cache control and eliminates third-party server latency:

<!-- External dependency (slow, uncached between sites) -->
<script src="https://cdn.thirdparty.com/library.js"></script>

<!-- Self-hosted (fast, cached with site assets) -->
<script src="/vendor/library.js"></script>

Download third-party scripts, host on your server or CDN, and serve with long cache headers. Update periodically to incorporate vendor updates. This eliminates DNS lookup, TCP connection, and TLS handshake overhead to third-party domains.

Partytown Web Worker library offloads third-party scripts to Web Workers:

<script type="text/partytown" src="/analytics.js"></script>
<script>
  partytown = {
    forward: ['dataLayer.push']
  };
</script>
<script src="/partytown.js"></script>

Partytown runs third-party scripts in Web Workers rather than the main thread, isolating their execution overhead. Main thread remains available for user interactions while analytics execute in parallel.

Delayed loading via requestIdleCallback:

function loadNonCriticalScript(src) {
  if ('requestIdleCallback' in window) {
    requestIdleCallback(() => {
      const script = document.createElement('script');
      script.src = src;
      document.body.appendChild(script);
    });
  } else {
    setTimeout(() => {
      const script = document.createElement('script');
      script.src = src;
      document.body.appendChild(script);
    }, 2000);
  }
}

loadNonCriticalScript('/chat-widget.js');
loadNonCriticalScript('/ab-testing.js');

requestIdleCallback defers script loading until the browser is idle, ensuring critical rendering completes before non-essential scripts consume main thread time.

Connection limits for third-party domains via resource hints:

<link rel="preconnect" href="https://analytics.google.com">
<link rel="dns-prefetch" href="https://facebook.com">

preconnect establishes early connections to third-party domains, reducing latency when scripts finally load. dns-prefetch performs only DNS resolution, consuming fewer resources while still accelerating eventual connection establishment.

Conditional loading based on consent:

if (hasAnalyticsConsent()) {
  loadScript('/analytics.js');
}

if (hasMarketingConsent()) {
  loadScript('/ads.js');
}

GDPR and privacy regulations enable deferring tracking scripts until explicit consent is granted, eliminating execution overhead for users who decline tracking while maintaining compliance.

Web Worker Offloading for CPU-Intensive Operations

Web Workers execute JavaScript in background threads, isolating CPU-intensive computations from the main thread and preventing them from blocking user interactions or rendering.

Creating a Web Worker:

// worker.js
self.addEventListener('message', function(e) {
  const result = performHeavyComputation(e.data);
  self.postMessage(result);
});

function performHeavyComputation(data) {
  // CPU-intensive processing
  let result = 0;
  for (let i = 0; i < 1000000; i++) {
    result += Math.sqrt(i) * data;
  }
  return result;
}

Main thread:

const worker = new Worker('/worker.js');

worker.postMessage(inputData);

worker.addEventListener('message', function(e) {
  console.log('Result from worker:', e.data);
  updateUI(e.data);
});

The heavy computation executes in the worker thread while the main thread remains responsive to user input. Communication occurs via postMessage API passing serializable data between threads.

Use cases for Web Workers:

Limitations:

Workers cannot access DOM, window object, or document. Data passed between main thread and workers must be serializable (no functions, DOM nodes, or circular references). For large data transfers, use Transferable Objects to avoid serialization overhead:

const buffer = new ArrayBuffer(1024 * 1024); // 1MB buffer
worker.postMessage({ buffer }, [buffer]); // Transfer ownership, zero-copy

The transferred buffer becomes unavailable in the main thread but accessible in the worker without serialization cost.

Comlink library simplifies Worker communication with proxy-based API:

// worker.js
import { expose } from 'comlink';

const api = {
  async processData(data) {
    // Heavy processing
    return result;
  }
};

expose(api);

Main thread:

import { wrap } from 'comlink';

const worker = new Worker('/worker.js');
const api = wrap(worker);

const result = await api.processData(inputData); // Looks like regular async function

Comlink abstracts postMessage complexity, making worker APIs feel like regular async functions.

Worker pooling for multiple concurrent tasks:

class WorkerPool {
  constructor(workerUrl, poolSize = 4) {
    this.workers = Array.from({ length: poolSize }, () => new Worker(workerUrl));
    this.queue = [];
  }

  async execute(data) {
    const worker = this.workers.pop();
    if (!worker) {
      return new Promise(resolve => this.queue.push({ data, resolve }));
    }

    return new Promise(resolve => {
      worker.postMessage(data);
      worker.addEventListener('message', function handler(e) {
        worker.removeEventListener('message', handler);
        resolve(e.data);
        this.workers.push(worker);
        this.processQueue();
      }.bind(this), { once: true });
    });
  }

  processQueue() {
    if (this.queue.length && this.workers.length) {
      const { data, resolve } = this.queue.shift();
      this.execute(data).then(resolve);
    }
  }
}

const pool = new WorkerPool('/worker.js', 4);

// Execute tasks across pool
pool.execute(data1);
pool.execute(data2);
pool.execute(data3);

This pool maintains 4 workers, distributing tasks across them and queuing additional tasks when all workers are busy.

Shared Workers enable communication between multiple browser tabs:

// shared-worker.js
const connections = [];

self.addEventListener('connect', function(e) {
  const port = e.ports[0];
  connections.push(port);

  port.addEventListener('message', function(event) {
    // Broadcast to all connected tabs
    connections.forEach(p => p.postMessage(event.data));
  });

  port.start();
});

Main thread:

const worker = new SharedWorker('/shared-worker.js');
worker.port.postMessage('Hello from tab 1');

worker.port.addEventListener('message', function(e) {
  console.log('Received:', e.data);
});

Shared Workers enable cross-tab state synchronization and reduce redundant computations across multiple tabs of the same site.

Compilation Target Optimization and Polyfill Reduction

Modern browsers support ES2015+ JavaScript natively, eliminating the need for transpilation and polyfills that inflate bundle size and slow execution. Differential serving delivers modern code to modern browsers while maintaining legacy browser support.

Browserslist configuration defines target browsers:

// package.json
{
  "browserslist": [
    "defaults",
    "not IE 11"
  ]
}

This targets browsers with >0.5% global usage, excluding Internet Explorer 11. Babel and PostCSS respect this configuration, transpiling only syntax unsupported by target browsers.

Babel preset-env compiles based on browserslist:

{
  "presets": [
    ["@babel/preset-env", {
      "useBuiltIns": "usage",
      "corejs": 3
    }]
  ]
}

"useBuiltIns": "usage" includes only polyfills actually used in your code for unsupported features in target browsers, eliminating blanket polyfill imports.

Differential serving ships ES2015+ modules to modern browsers and transpiled ES5 to legacy browsers:

<!-- Modern browsers load module script -->
<script type="module" src="/app.modern.js"></script>

<!-- Legacy browsers (ignoring type="module") load nomodule script -->
<script nomodule src="/app.legacy.js"></script>

Webpack configuration for differential builds:

module.exports = [
  {
    // Modern build
    entry: './src/index.js',
    output: { filename: 'app.modern.js' },
    target: ['web', 'es2015']
  },
  {
    // Legacy build
    entry: './src/index.js',
    output: { filename: 'app.legacy.js' },
    target: ['web', 'es5'],
    module: {
      rules: [{
        test: /\.js$/,
        use: {
          loader: 'babel-loader',
          options: {
            presets: [['@babel/preset-env', { targets: { ie: 11 } }]]
          }
        }
      }]
    }
  }
];

This generates two bundles: app.modern.js with minimal transpilation for modern browsers, and app.legacy.js fully transpiled for IE11.

Polyfill.io conditional polyfills load only needed polyfills per browser:

<script src="https://polyfill.io/v3/polyfill.min.js?features=es2015,es2016,es2017"></script>

Polyfill.io detects the requesting browser's user agent and returns only polyfills that browser actually needs. Modern Chrome receives an empty response; IE11 receives full polyfill bundles.

Feature detection over user agent provides more reliable targeting:

if (!('IntersectionObserver' in window)) {
  import('./polyfills/intersection-observer.js');
}

if (!('fetch' in window)) {
  import('./polyfills/fetch.js');
}

This loads polyfills only when features are actually missing, handling edge cases where user agent strings mislead.

Native ES module benefits:

Removing unnecessary polyfills:

// Unnecessarily polyfilling Promise for Chrome 90+
import 'core-js/features/promise';

// Remove if target browsers all support Promise natively

Audit core-js imports against caniuse.com support tables for target browsers. Remove polyfills for features with 100% support across targets.

FAQ: JavaScript Execution Time Reduction

What's the difference between parse time and execution time? Parse time is the duration the browser spends reading JavaScript source code and converting it to an internal representation (AST). Execution time is the duration spent actually running the code. Both consume main thread time and contribute to Total Blocking Time, but execution time typically dominates.

Does minification reduce execution time? Minification reduces parse time by eliminating whitespace and shortening variable names, resulting in smaller file sizes that parse faster. However, minification doesn't reduce execution time—the same code executes with the same logic regardless of variable name length.

Should I eliminate all third-party scripts? No. Eliminate or defer scripts with poor ROI (tracking for metrics you don't use, features users rarely engage), but retain business-critical scripts (conversion tracking, payment processing, core analytics). Optimize third-party script loading timing rather than eliminating all third-party code.

Can service workers reduce JavaScript execution time? Service workers don't reduce execution time but improve perceived performance by caching JavaScript bundles for instant subsequent loads. The first visit still incurs full execution cost, but cached visits eliminate network latency before execution begins.

How do I identify slow-executing functions? Use Chrome DevTools Performance panel. Record a page load, then examine the flame chart's yellow JavaScript sections. Click on wide yellow bars to view function names and execution durations. The Bottom-Up and Call Tree tabs quantify time per function.

Does code splitting increase total JavaScript size? Yes, slightly. Webpack adds small module loading runtime code to each split bundle (~1-2KB per bundle). However, the reduction in initial bundle size and elimination of unused code downloads more than compensates, resulting in net bytes transferred reduction.

Should I compile to ES5 or ES2015+ for best performance? ES2015+ native execution performs 10-30% faster than ES5 transpiled equivalents because transpilation introduces polyfill overhead and pattern transformations that execute less efficiently. Use differential serving to deliver ES2015+ to modern browsers while maintaining ES5 fallback.

Can aggressive code splitting hurt performance? Yes if taken to extremes. Splitting every component into its own bundle introduces HTTP request overhead and module loading runtime overhead that can exceed the benefits. Target 5-10 route-level splits and 2-5 major component splits as reasonable balance points.


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Frequently Asked Questions

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